package cn.swust.HuXinMeng.tilegame.sprites;

import cn.swust.HuXinMeng.graphics.Animation;

public class Grub extends Creature {

	public Grub(Animation left, Animation right, Animation deadLeft, Animation deadRight) {
		super(left, right, deadLeft, deadRight);
	}

	public float getMaxSpeed() {
		return 0.05f;
	}

}
